This is a production blog for my final film of my BA Degree in Animation! It's titled 'Iceman Omm' and is story about a young boy who discovers a 5,000 year old caveman called Omm and their adventure together!
Wednesday, 30 April 2014
Tuesday, 29 April 2014
Animating in Adobe Flash Professional and Editing in Adobe Premiere Pro
When working with Adobe Flash Professional, I imported the background that I had created in Photoshop the drew each frame; frame by frame, working sometimes in 2's and other's in 1's depending on the motion. If I needed quick motion I would use 1's and 2's for slower motion.
I imported my brush into the library so that I could give the charcoal effect drawing.
I separated each scene depending on whether they used the same background and drew from there.
Once I was happy with what I had animated, I then exported the scene as a PNG sequence and imported that into Adobe Premiere Pro editing software:
In here I aligned each of my scenes in time with my animatic. I also added in effects such as snow, mist, panning and zooming and fade-in and fade-outs.
Using this software I also added in the sound effects and the music which my composer, Rebecca Moroz, had created.
Once I had completed my entire animated sequence both in Flash and Premiere Pro, I exported my film.
Monday, 28 April 2014
Foley Sound Credits
For the Foley sound used on my film I sourced public sound files from freesound.org
Above is all the sound files I used in 'Iceman Omm' to create the ambient noises and foley, e.g. rocks bashing, howling wind or voices from the characters. I also recorded my win voice for some of Cal and Omm's voice.
Above is all the sound files I used in 'Iceman Omm' to create the ambient noises and foley, e.g. rocks bashing, howling wind or voices from the characters. I also recorded my win voice for some of Cal and Omm's voice.
Friday, 4 April 2014
Schedule
Here is the break down of each scene into how long it is and whether
it needs to be an animated scene or stills scene. From this I worked out I need to do
three scenes a day, then leave two days for sound editing and three days for footage
editing and rendering.
Thursday, 3 April 2014
Character Brush Design
While I was beginning to animate, I wasn't quite satisfied with how the animation was looking. The characters began to look too far away from the ink drawing I had loved. So I went about finding a way to incorporate this ‘ink’ style using Flash. Eventually I had the idea of creating a brush in Photoshop that emanated that of ink and import that into Flash.
After a few tries I came up with this brush that worked best with Flash and gave a quality I was satisfied with:
After a few tries I came up with this brush that worked best with Flash and gave a quality I was satisfied with:
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