Tuesday, 29 April 2014

Animating in Adobe Flash Professional and Editing in Adobe Premiere Pro

When working with Adobe Flash Professional, I imported the background that I had created in Photoshop the drew each frame; frame by frame, working sometimes in 2's and other's in 1's depending on the motion. If I needed quick motion I would use 1's and 2's for slower motion.
I imported my brush into the library so that I could give the charcoal effect drawing.
I separated each scene depending on whether they used the same background and drew from there.
Once I was happy with what I had animated, I then exported the scene as a PNG sequence and imported that into Adobe Premiere Pro editing software:
In here I aligned each of my scenes in time with my animatic. I also added in effects such as snow, mist, panning and zooming and fade-in and fade-outs. 
Using this software I also added in the sound effects and the music which my composer, Rebecca Moroz, had created.


Once I had completed my entire animated sequence both in Flash and Premiere Pro, I exported my film.

Monday, 28 April 2014

Foley Sound Credits

For the Foley sound used on my film I sourced public sound files from freesound.org













Above is all the sound files I used in 'Iceman Omm' to create the ambient noises and foley, e.g. rocks bashing, howling wind or voices from the characters. I also recorded my win voice for some of Cal and Omm's voice.

Friday, 4 April 2014

Schedule

Here is the break down of each scene into how long it is and whether it needs to be an animated scene or stills scene. From this I worked out I need to do three scenes a day, then leave two days for sound editing and three days for footage editing and rendering.


Thursday, 3 April 2014

Character Brush Design

While I was beginning to animate, I wasn't quite satisfied with how the animation was looking. The characters began to look too far away from the ink drawing I had loved. So I went about finding a way to incorporate this ‘ink’ style using Flash. Eventually I had the idea of creating a brush in Photoshop that emanated that of ink and import that into Flash.








After a few tries I came up with this brush that worked best with Flash and gave a quality I was satisfied with:



Friday, 14 March 2014

Final Background Art

Here are the final backgrounds for the different scenes in my animation:

Aerial shot of the Arctic Expanse

Mid Shot Arctic Expanse

Mid shot Arctic Expanse

Inside the ice cave; camp fire scene

Ice cave blocked off by Ice

Ice cave from exterior

Ice cave interior

Ice Cavern

Ice tunnel


Monday, 10 March 2014

Animatic - Second Version Following Feedback


Below is the link to my second animatic. Following feedback from my precious animatic, it was decided that due to the amount of time I had to complete my animaion, I had to cut out about a minute of foottage and lose a character. This meant that I have now had to sacrifice the character of the Father and his entire involvement in the film. Although this is a disappointing change it is necessary and really the only way I will get to complete my final film in time. It was also felt that with the already limited time, there wasn't enough footage to explore and build the back story for Cal and develop the relationship between him and his father, so it was decided the story would stay just as strong if we left out the father completely.

https://vimeo.com/88759980

Saturday, 1 March 2014

Animation Tests

Here is my animation test for Omm. I wanted to experiment with possible ways he moves, so a quick walk cycle. I wanted to him to move in a gormless way so he doesn't move his arms, rather drags them.

Same with when he is eating, I wanted him to act like that of a monkey or chimp, as he is prehistoric and a neanderthal man.

https://vimeo.com/88998540

Thursday, 20 February 2014

Sunday, 16 February 2014

Saturday, 15 February 2014

Colour Schemes for Cal and Omm

Here is some colour designs for Cal and Omm, I looked into using a collage effect, incorporating pictures of different furs for Cal and Omm's clothes on the left-hand side images, then just block colour in the middle. For the right-hand side designs I used the brushes I had created in Photoshop to give texture to them,
I really liked the right-hand sided designs as I thought this would work quite well with the painted backgrounds I've created. I also thought this would be quite feasible way of adding colour in Flash without it being the rather boring, vectored colour. 


Friday, 7 February 2014

Background Art Development

Here are some backgrounds for some of the scenes in my animation. I have incorporated the use of paint and Photoshop editing.